To be clear, Obsidian's Alpha Protocol contains both of those things. Instead, most interactive spy work gets reduced to shooting guys or sneaking up behind them and snapping their necks. ![]() ![]() Games rarely deal with the social side of spying-well, it feels social when James Bond is doing it, anyway. I'm always game for a good spy story, but the traditional treatment of espionage in video games leaves a little something to be desired. ![]() Place points in stealth and you can literally become invisible for short stretches of time.
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